Modelsslug: fable-5-2

Fable 5.2

Frontier model focused on agentic coding and long context, supporting 1M input tokens and up to 128K output tokens.

Curated Intelligence

10 items · Page 1/1
宝玉 (@dotey)T2·Models
58 pts
Fable 5.2 Builds Playable Browser FPS from a Single Prompt

Developer Felix Rieseberg used a single prompt to have Fable 5.2 generate a fully playable browser-based 3D shooter, with all models, sounds and textures created from scratch. The run took 8 hours and consumed roughly 2.7M output and 445M input tokens at about $550 in API cost, demonstrating frontier-model capability for complex multimodal engineering without human feedback.

TechCrunch AIT2·Industry
74 pts
PSI Uses AI to Crack 18-Year-Old Quantum Computing Conjecture

Startup lab Physical Superintelligence (PSI) used early access to Anthropic's Fable 5.2 model to solve the 18-year-old Aaronson-Ambainis conjecture in quantum computing, and is now trying to build a business around AI-driven scientific discovery. The proof was autoformalized in Lean and reviewed by top researchers, marking a landmark case of AI directly producing frontier mathematical results.

量子位官网T2·Models
78 pts
Fable 5.2 Debuts With Coding Gains Over Opus 5.5

Early hands-on tests of Fable 5.2 show it beating Opus 5.5 across agentic coding, software engineering and computer-use benchmarks, with a roughly 45.5% coding lead, 69.9% on software engineering, a 1M-token context window, up to 128K output tokens, up to 30% faster output and a 20% lower API price. Users are already generating 3D worlds, games and interactive scenes at scale, though token burn and cost at high reasoning settings are the main complaints.

新智元 (微信公众号)T2·Models
72 pts
Anthropic Unveils Fable 5.2 With 64.9% Robotic Manipulation Success

Anthropic quietly released its next flagship model Fable 5.2, extending its capabilities into the physical world. On the RoboDojo benchmark it achieves a 64.9% success rate on unseen manipulation tasks such as solving a Rubik's cube, opening bottles and assembling gears, roughly double that of GPT-6 Astra. The report frames the advance as tokenizing human-like physical dexterity.

Simon Willison 博客T2·Tools
58 pts
Anthropic Releases Fable 5.2 and Mythos 5.2 Model Pair

Anthropic released Fable 5.2 and Mythos 5.2 today, with the llm-anthropic CLI plugin adding immediate support. Hands-on testing shows five reasoning levels from low to max, where xhigh produced the best SVG output while max exhausted 128,000 tokens on reasoning and failed to return an image, reproducing a known bug.

Hacker News AIT2·Tools
58 pts
Fable 5.2 One-Shots a Complete 12-Level Beat 'Em Up Game

Blogger Lex Toumbourou used Fable 5.2 to turn his nephew's hand-drawn design docs into Aiden's Revenge, a complete side-scrolling beat 'em up with five playable heroes and 12 bosses, now playable online. He argues the result is genuinely fun, suggesting coding agents can now deliver multi-level games end to end rather than just code snippets.

TechCrunch AIT2·Models
78 pts
Anthropic Releases Mythos 5.2 and Fable 5.2 Models

Anthropic released Mythos 5.2 and Fable 5.2, claiming gains in coding, reasoning and vision, while cutting Fable input pricing from $10 to $8 per million tokens and speeding responses by 30%. It is the lab's first model launch since a METR report suggested it may be approaching recursive self-improvement, and Fable 5.2 now supports zero data retention for enterprise clients.

Arena.ai (@arena)T1·Models
58 pts
Anthropic Fable 5.2 Tested Against Opus in 100+ Generations

Arena.ai has published first impressions of Anthropic's Fable 5.2, running 100+ generations across 3D worlds, playable games, website UI, data visualization and animation against Opus. The public post is a teaser-level comparison without concrete parameters, quantitative metrics or cost figures, so the actual gains and trade-offs remain unverified.